//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

import Shield_defines_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}


//==============================================================================

define Head
{
	SetSelector
	{
		TechLogic none/medium infantry/Heavy infantry/Champion infantry
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
				ReplaceTexture Infantry E Khopesh Head Standard/Infantry E Khopesh Head copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
				ReplaceTexture Infantry E Khopesh Head Standard/Infantry E Khopesh Head iron
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
				ReplaceTexture Infantry E Khopesh Head Standard/Infantry E Khopesh Head bronze
			}
		}
	}
}

//==============================================================================
define egyptMace
{
   TechLogic none/copper weapons/bronze weapons/iron weapons
   set hotspot
   {
      version
      {
         Visual attachments e mace standard
      }
   }
   set hotspot
   {
      version
      {
         Visual attachments e mace copper
      }
   }
   set hotspot
   {
      version
      {
         Visual attachments e mace bronze
      }
   }
   set hotspot
   {
      version
      {
         Visual attachments e mace iron
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/medium infantry/heavy infantry/champion infantry
	   set hotspot
	   {
	      version
	      {
				Visual infantry a swordsman_IdleA
                                                                         ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker standard
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual infantry a swordsman_IdleA
                                                                         ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual infantry a swordsman_IdleA
                                                                         ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual infantry a swordsman_IdleA
                                                                         ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/medium infantry/heavy infantry/champion infantry
      set hotspot
      {
         version
         {
				Visual infantry a swordsman_WalkA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker standard
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry a swordsman_WalkA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry a swordsman_WalkA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry a swordsman_WalkA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/medium infantry/heavy infantry/champion infantry
     set hotspot
	   {
	      version
	      {
				Visual infantry a swordsman_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker standard
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
         }
			version
         {
				Visual infantry a swordsman_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker standard
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual infantry a swordsman_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
         }
			version
         {
				Visual infantry a swordsman_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual infantry a swordsman_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
         }
			version
         {
				Visual infantry a swordsman_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual infantry a swordsman_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
         }
			version
         {
				Visual infantry a swordsman_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/medium infantry/heavy infantry/champion infantry
      set hotspot
      {
         version
         {
				Visual infantry a swordsman_DeathA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker standard
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry a swordsman_DeathA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry a swordsman_DeathA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry a swordsman_DeathA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/medium infantry/heavy infantry/champion infantry
	   set hotspot
	   {
	      version
	      {
				Visual infantry a swordsman_boredA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker standard
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual infantry a swordsman_boredA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual infantry a swordsman_boredA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual infantry a swordsman_boredA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/medium infantry/heavy infantry/champion infantry
      set hotspot
      {
         version
         {
				Visual infantry a swordsman_FlailA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker standard
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry a swordsman_FlailA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry a swordsman_FlailA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry a swordsman_FlailA
ReplaceTexture Infantry G Hypaspist Standard/infantry e berserker iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand egyptMace hotspot
				connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
   }
}


